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Comments
commented Feb 1, 2017 • edited
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SDGecko SD cards checked All cards work for DOL files and homebrew, but not for Gamecube games (not even Animal Crossing). Zelda shows a strange green screen. Timesplitters 2 is frozen on the loading screen. -- |
commented Feb 9, 2017 • edited
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I can confirm this as well, SanDisk 2GB cards loaded up with 4 Swords backup, causes an actual kernel panic it seems, debug text dumps on the screen with a green boarder (EXCEPTION OCCURRED!) works fine on a 32GB card when I can get it to actually read without locking up on boot. Others I've tried do the same as said in OP on 2GB cards. I thought it might be a fat 16 thing but formatted the card fat32 and still same issue. The big difference in Apoc Wars: Clash of Zombies compared to other games in the genre is that, instead of having 'simple' units, it has some very special ones. The gameplay in Apoc Wars: Clash of Zombies is virtually identical to Clash of Clans' gameplay. Apoc Wars: Clash of Zombies is a real-time strategy game. Download game war of the zombie versi terbaru. You have to create your base by constructing different types of buildings (for recruiting troops, obtaining resources, defending against enemy attacks, etc.), as well as attack enemy bases yourself. As you may have guessed, judging by the name and the screenshots accompanying this text, this game blatantly copies absolutely everything that can be copied from Clash of Clans. Running Swiss R382 Release. |
Action Replay Gamecube Game List
commented Mar 10, 2017
I'm also unable to get Wind Waker to run from a 2GB SanDisk card. I originally posted here: Legend of the galactic heroes download torrent. This classic Japanese space opera, adapted into a legendary anime, is finally available in English for the first time. Here's my setup:
When I I try and run a Wind Waker ISO, Swiss says it loads 100%, but then it just goes to a black screen. If I eject the 2GB and put in a SanDisk Ultra 32GB card with the same ISO, it works just fine. So it's something to do with the 2GB SD card. |
commented May 5, 2017 • edited
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Out of curiosity exactly which '32GB Sony SDHC' card? How it was formatted, the exact model, etc. |
commented May 23, 2017
Sony sf-32uy |
commented Oct 3, 2017 • edited
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I'm running into what I believe to be the same exact issue here and have tried a number of different variations, all to no avail with compatibility.
Check out my comments on the forum post - https://www.gc-forever.com/forums/viewtopic.php?f=25&t=1375&p=39647#p39647 @paulness - do you have a 'working' older SWISS version that you know of that does load this? i can only go back so far with what versions are listed in github and the forum post, the rest are unfortunately lost to time or require having someone manually sending them over. |
commented Nov 9, 2017
Hi @paulness did you ever find out what older SWISS versions worked for you? Very curious myself, and trying to provide information / feedback to @emukidid on a known working version. Thanks! |
commented Dec 17, 2017 • edited
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Confirming I am experiencing same issue. No games will run from the 2gb SD card that I boot swiss from on r431, tried seven very common games. The games will run fine once I swap a replacement SDHC card, all games then run properly from the very same image files. Attempting to run any game off the initial card results in various crashes, some black screen, some dead nintendo logo, some green garbage, one even gave a memory dump on screen. Hope this helps. |
commented Oct 2, 2018
Did this get resolved? I saw it was just closed. |
commented Oct 2, 2018
@loriwood01 I don't think it is as I tried SWISS r451 a couple months back and was still experiencing the same issues. I am not sure why the issue was closed @paulness |
commented Nov 6, 2018
Same here. Do you know which sd card is working right now? |
commented Nov 7, 2018
None as far as I'm aware. I do not know a working configuration that involves 2GB. I have previously inquired in a comment here on what older versions of SWISS worked but did not get a reply on that. I do think knowing what version worked could help with finding where the regression happened. The older builds are no longer available for public download officially. |
commented Nov 7, 2018
It likely happened when I moved to fatFS instead of libfat. I haven't had any such regressions and all my SD cards still work apart from one FAT12 256MB SD card but that's no big loss. |
commented Nov 7, 2018
what sd cards work for you guys? i have: |
commented Nov 7, 2018
I don't have access to any SWISS builds other than the ones posted on GitHub, which only go back so far. But I have four of the '2GB Wii SanDisk SD Cards' - I have tried SWISS versions ranging from r369 all the way up to r451 and haven't had any luck. I also have two '4GB Non-SDHC TOPRAM SD Cards' that I purchased from eBay, and they also exhibit the same issues as the 2GB Wii SD cards. To clarify, none of these cards are SDHC. I have also tried formatting them multiple ways, using the Panasonic SD Format Tool, using Windows, etc - all to no luck. Further - SWISS does boot on these cards, and I can load homebrew on them fine, including emulators - it's the ISO loading that is specifically problematic. |
commented Nov 8, 2018
Now you're making sense, if you can browse it then the problem could be related to the in game code. Are the games on the smaller cards fragmented at all? |
commented Nov 9, 2018
@emukidid just to clarify something before I test and respond, how are you checking for fragments and what are you running or should be done to prevent them? Are you referring to the built-in Windows Disk Defragment tool, or is there a separate tool that should be used with the SD Cards to analyze? I can check and report back- I just want to make sure I'm understanding the terminology properly because it has been quite a many years since fragmentation was something that I had to worry about. I do know that previously, I had tested with only putting a single ISO on the cards and not having any luck, but if fragmentation is still possible with a bare-bones SWISS install + ISO, then it's possible (but maybe unlikely?). Either way, let me know if you could and I'll come back with my findings. |
commented Dec 12, 2018
Confirmed to be broken, SD card block size is defaulting to 64 bytes just before Swiss goes in-game which is breaking the read code. I'll fix this shortly, I'd got it working but then got carried away in trying to optimise everything else around it. |
commented Dec 12, 2018
Try the latest release please: https://github.com/emukidid/swiss-gc/releases/latest |
commented Dec 20, 2018
I can confirm this now works in r533. Thank you! |
commented Dec 21, 2018 • edited
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Apologies on the late reply, but I had an opportunity to test this with Super Smash Bros Melee and can confirm I was able to load it successfully. I didn't do any sort of extensive testing, but it did indeed load, and I ran into some slowdown in the intro movie and loading, as well as a couple of minor audio pops but I don't believe those to be related to this issue as I was able to play the game off these cards which is more than I could say before! Anyways, again apologies on the late reply, but I feel as someone who was posting frequently about the issues in question here I should at least follow up on my end and wanted to say thank you as well for getting this fixed! |
commented Dec 23, 2018
Yeah, I noticed some slowdown and lagging, too, in Wind Waker. I figured the I/O speed of the standard SD cards is just too slow to keep up. |